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	<title>Mayhem in the Middle Kingdoms &#187; Editorial</title>
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		<title>We&#8217;re not dead&#8230; just quiet.</title>
		<link>http://middlekingdoms.net/2008/06/25/were-not-dead-just-quiet/</link>
		<comments>http://middlekingdoms.net/2008/06/25/were-not-dead-just-quiet/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 17:17:24 +0000</pubDate>
		<dc:creator>Brendan</dc:creator>
				<category><![CDATA[Administrative]]></category>
		<category><![CDATA[Content]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://middlekingdoms.net/?p=31</guid>
		<description><![CDATA[No, Mayhem in the Middle Kingdoms has not become a dead website.
As many in the community know, news about Artesia is not exactly an every-day thing.  Despite our efforts to provide timely news updates as frequently as possible, there are periods of inactivity.
Although we&#8217;ve had a month absent of any updates, please be assured that [...]]]></description>
			<content:encoded><![CDATA[<p>No, Mayhem in the Middle Kingdoms has not become a dead website.</p>
<p>As many in the community know, news about Artesia is not exactly an every-day thing.  Despite our efforts to provide timely news updates as frequently as possible, there are periods of inactivity.</p>
<p>Although we&#8217;ve had a month absent of any updates, please be assured that we are hard at work developing content and other goodies.  Our long-term goals are to produce free, downloadable A:AKW content for distribution at this site.  We would also like to provide resources for Guides who want net-space to hold and develop their campaigns, as well as interacting with other Guides and players.   If you have suggestions about what players and Guides need, please feel free to be one of the first to post on our forums.</p>
<p>Check back soon!</p>
<p><a href='http://middlekingdoms.net/forum/topic.php?id=28'>Discuss in forum (0)</a></p> ]]></content:encoded>
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		<item>
		<title>What does our community need?</title>
		<link>http://middlekingdoms.net/2008/05/30/what-does-our-community-need/</link>
		<comments>http://middlekingdoms.net/2008/05/30/what-does-our-community-need/#comments</comments>
		<pubDate>Sat, 31 May 2008 07:38:50 +0000</pubDate>
		<dc:creator>Brendan</dc:creator>
				<category><![CDATA[Editorial]]></category>

		<guid isPermaLink="false">http://middlekingdoms.net/?p=30</guid>
		<description><![CDATA[Can anyone articulate what the community of people who fancies Artesia and Artesia: Adventures in the Known World want from the products?
As fans, what are our needs? 
How can those needs be addressed by other members of the community?
What do &#8220;we&#8221; need that only Mark S. and ASP can provide?
This is a challenge to those [...]]]></description>
			<content:encoded><![CDATA[<p>Can anyone articulate what the community of people who fancies <em>Artesia</em> and <em>Artesia: Adventures in the Known World</em> want from the products?</p>
<p><strong>As fans, what are our needs? </strong></p>
<p>How can those needs be addressed by <em>other</em> members of the community?</p>
<p>What do &#8220;we&#8221; need that only Mark S. and ASP can provide?</p>
<p>This is a challenge to those people that visit this site: Post.  Post if you have a want or need from this system.  Post if you have a complaint or a special challenge to those who are in power.  Don&#8217;t feel comfortable? Tell us.  We&#8217;ll try and communicate to those who have some power.  We have, on occasion, e-mailed the creative geniuses at ASP and let them know what we think.</p>
<p>We know you&#8217;re out there.  We know of all the trials and tribulations that the hardcore fans of <em>Artesia</em> have had to go through in the last months and years &#8211; we are also those fans.  If there was a time to speak up about what you problems you have, what issues you see with the sourcebook, and what you want from the game in the future, <strong>now is that time to speak up</strong>.</p>
<p>Here are some other links, from the ASP forums, that discuss and influence this post.</p>
<p><a href="http://www.throneworld.com/forums/viewtopic.php?t=5200">Suggestions for FAQ and Errata</a> &#8211; This thread was started by Thor Olavsrud, games editor for ASP.  He wants to know where ASP boofed in the original sourcebook.  DON&#8217;T BE LAME.  Post here, or forever shush.</p>
<p><a href="http://www.throneworld.com/forums/viewtopic.php?t=186">Wishlist for New Books</a> &#8211; This thread is for discussion about what future publications fans would like to see of AAKW.  We need to bulk this list up.  If you haven&#8217;t registered and posted here, for gosh sakes, do it.</p>
<p><a href='http://middlekingdoms.net/forum/topic.php?id=27'>Discuss in forum (0)</a></p> ]]></content:encoded>
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		<title>Building a Scenario: Part #1 Sewing the field, planting the seeds</title>
		<link>http://middlekingdoms.net/2008/03/28/building-a-scenario-part-1-sewing-the-field-planting-the-seeds/</link>
		<comments>http://middlekingdoms.net/2008/03/28/building-a-scenario-part-1-sewing-the-field-planting-the-seeds/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 19:15:39 +0000</pubDate>
		<dc:creator>Brendan</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Editorial]]></category>

		<guid isPermaLink="false">http://middlekingdoms.net/2008/03/26/building-a-scenario-part-1-sewing-the-field-planting-the-seeds/</guid>
		<description><![CDATA[*An important note: There is no &#8220;big reveal&#8221; coming.  Ryan and I don&#8217;t know yet what will happen with our scenario proposal to ASP. We&#8217;re not experts in these ventures, and we&#8217;re not attempting to hold ourselves out as such. This series of posts is as much about helping ourselves discover the why and [...]]]></description>
			<content:encoded><![CDATA[<p>*An important note: There is no &#8220;big reveal&#8221; coming.  Ryan and I don&#8217;t know yet what will happen with our scenario proposal to ASP. We&#8217;re not experts in these ventures, and we&#8217;re not attempting to hold ourselves out as such. This series of posts is as much about helping ourselves discover the <em>why</em> and <em>how</em> of our collaborative efforts, as it is about helping other would-be submitters. Please keep in mind that we won&#8217;t be sharing any content in these posts, and the outcome of our proposal, while important personally, probably won&#8217;t ever be discussed within.  Content and outcome are simply not the reasons for the posts; read on for <em>process</em>.*</p>
<p><strong>How does one begin a beginning?</strong></p>
<p>Where does the initial burst of inspiration come from to create a story? Perhaps this question/problem is what keeps more people from attempting to create their own content for pen &amp; paper role-playing games like Artesia: Adventures in the Known World.</p>
<p>During our creative process, it was my impression that simply coming up with &#8220;Point A&#8221; was more difficult than connecting &#8220;Point A&#8221; to &#8220;Point B&#8221; to &#8220;Point C&#8221;, etc. What I took from that little lesson was that working with the first idea you dream up might not be the &#8220;best&#8221; idea you write, but it might &#8220;get the ball rolling&#8221; in the right direction, faster than you might otherwise come to that &#8220;right&#8221; idea. This process also has left Ryan and I with a lot of ideas (more about that below).</p>
<p>At this stage of development, Ryan and I were working more or less independently, with the intention of direct collaboration once we had a few ideas that we both thought were dynamite. I began my search for a scenario topic by re-reading the sourcebook&#8217;s text about the Middle Kingdoms (per the submission guidelines&#8217; call for MK-related scenarios). I jotted down notes about different areas/topics that were relatively unexplored by the sourcebook, while crafting characters in my head that I thought would be fun to write about at some length.</p>
<p><strong>&#8220;But Mooom, what if they don&#8217;t like me?&#8221;</strong></p>
<p>I have no idea what ASP wants from writers, beyond what the submission guidelines suggest. Also, I&#8217;m a self-conscious writer. I&#8217;ve done my share of pen work, but never for public consumption. Therefore, the notion that I may get a rejection letter is scary. It&#8217;s probably scary for everyone, including seasoned writing professionals. I had, and have, to keep in my head that my reasons for writing and submitting a pitch were internal: I want to improve as a writer, I want to maintain a collaborative relationship with my long-time friend Ryan, I want to improve my abilities as an A:AKW Guide. As long as these are my goals, I don&#8217;t think I can fail, regardless of whether the proposal is successful or not.</p>
<p><strong>What do we do with all this junk?</strong></p>
<p>Eventually Ryan and I began comparing notes. Ideas that shared mutual elements were given special attention, those that were adverse, offensive, or unwieldy were discarded or put aside. We discovered that there is a happy unintended result to our process: Ryan and I have a small library of ideas for future scenario proposals.</p>
<p>What makes a complementary scenario element? We tried to pick smaller ideas that co-exist in a scenario setting that could create multiple facets of a story, but wouldn&#8217;t result in two separate storylines.  This was harder than it sounds; If you, as a hard working writer think you&#8217;ve struck adventure gold, only to have your partner say it will overwhelm the other plot line(s), it can be a disappointment! I think the end result of this process is that all of our plot elements lead to and compliment each other, rather than splitting off into tangents.</p>
<p><strong>Next: Part #2: Putting Pen to Paper, or How to Annoy One&#8217;s Self.</strong></p>
<p><a href='http://middlekingdoms.net/forum/topic.php?id=16'>Discuss in forum (0)</a></p> ]]></content:encoded>
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		<title>Building a Scenario: Part #0 Opening Thoughts, a Checklist</title>
		<link>http://middlekingdoms.net/2008/03/23/building-a-scenario-part-0-opening-thoughts-a-checklist/</link>
		<comments>http://middlekingdoms.net/2008/03/23/building-a-scenario-part-0-opening-thoughts-a-checklist/#comments</comments>
		<pubDate>Sun, 23 Mar 2008 14:28:39 +0000</pubDate>
		<dc:creator>Brendan</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[ASP]]></category>
		<category><![CDATA[Scenario Writing]]></category>
		<category><![CDATA[Submission]]></category>

		<guid isPermaLink="false">http://middlekingdoms.net/2008/03/26/building-a-scenario-part-0-opening-thoughts-a-checklist/</guid>
		<description><![CDATA[Many fans of the Artesia: Adventures in the Known World role-playing game are aware that ASP has reviewed its submission guidelines and hired a games editor (Thor Olavsrud) to work on developing ASP&#8217;s gaming brand.  The company&#8217;s submission formula seems pretty simple: Read the instructions about what ASP wants to receive, write it out, [...]]]></description>
			<content:encoded><![CDATA[<p>Many fans of the Artesia: Adventures in the Known World role-playing game are aware that ASP has reviewed its submission guidelines and hired a games editor (Thor Olavsrud) to work on developing ASP&#8217;s gaming brand.  The company&#8217;s submission formula seems pretty simple: Read the instructions about what ASP wants to receive, write it out, submit your work, ca$h in.  No sweat, right?</p>
<p>The reality of taking on this type of project or virtually any other polished writing is that it takes significant amounts of time, effort, and the ability to accept criticism.</p>
<p>These are some questions that I wish I had asked myself before Ryan and I began work on our scenario-for-submission, and that other people may benefit from asking themselves:</p>
<p>1) <strong>Do I have the time to write this scenario pitch? </strong></p>
<p>It&#8217;s taken Ryan and I between two and three months to finish our pitch. The finished work obviously falls within the submission guidelines (i.e. 1500 words, or less), which means we produced roughly 500 words of polished material <em>per month,  </em>and we spent at least a little time on the pitch five nights a week<em>.  </em>Divide that production number by two, as there were two writers.</p>
<p><em>250 edited, polished words per person, per month of development.  </em>Is this crazy slow? I don&#8217;t know.  The end may justify the means, it may not &#8211; at this point we don&#8217;t know.  Regardless of outcome, we couldn&#8217;t have moved quicker and felt comfortable with the writing/editing cycle.</p>
<p>2) <strong>Who&#8217;s on my &#8220;team?&#8221;</strong></p>
<p>Ryan and I worked together as creative equals, with neither party having a veto over the other in any aspect of the scenario&#8217;s development.  I feel this created a significantly stronger end-product, but added to construction time.  We&#8217;ll see how it fares, but that&#8217;s how we operated.</p>
<p>It could be argued that one author would be quicker, as one writer means one creative voice, with no discussions taking place over what elements should be included or disregarded.  But, it could also mean a lot more time in the editing phase, or simply a lower-quality product due to &#8220;writer&#8217;s blinders,&#8221; where the sole writer cannot fathom that his/her ideas are anything but wonderful.   Having more than two writers or editors?  I don&#8217;t know what would happen, but at three or four people, you&#8217;re beginning to have &#8220;a lot of cooks in the kitchen.&#8221;</p>
<p>3) <strong>Do I/we have an <strike>editur</strike> editor to review my/our work? </strong></p>
<p>No one writes perfectly on the first draft.  Most people don&#8217;t produce pure gold on the second, third, or even fourth draft.  If you are uncomfortable with others editing your work, recall that ultimately your piece will stand or fail based on how it reads thematically, grammatically, stylistically.  (I&#8217;m going to have to look some of those words up.)</p>
<p>4) <strong>Do I know the story background? </strong></p>
<p>This one seems like a no-brainer&#8230; most people who write scenarios for submission are going to be intimately versed in the world.   I would consider myself to be very close to this description, yet I repeatedly had to refer to all of the source material that I had on hand.  Ryan and I tried to verify every factual statement made in the scenario proposal, to make sure it complied with the &#8220;canon&#8221; of the A:AKW sourcebook. It cannot be stressed enough: no proposal that makes serious errors about fundamental principles behind the game&#8217;s background or mechanics are likely to succeed.  Do I <em>know </em>this to be true? No,  I am not privy to the inner workings of ASP&#8217;s gaming department.  That being said, a failure to demonstrate &#8220;doing your homework&#8221; will probably result in FAIL.</p>
<p>5) <strong>Am I prepared to fail?</strong></p>
<p>We are, but it will still sting.  We&#8217;re human, and no human likes to strive for a goal and be denied accomplishing that goal.  The ultimate desired outcome of crafting a scenario proposal shouldn&#8217;t be money or fame (as this project will not likely result in either, no matter what level of success you obtain), but about producing a piece of work that adds your voice to a wonderful game and story.  If you think you&#8217;ll be turned off from <em>Artesia,</em> A:AKW, or ASP if you&#8217;re turned down&#8230; don&#8217;t do it! Why artificially separate yourself from such a bad-ass piece of work?  It&#8217;s not worth it.</p>
<p><strong>NEXT: Part #1:  </strong><strong>Sewing the field, planting the seeds.</strong></p>
<p>One administrative note: If you wish to comment on this post, or any other entry on this site, please do so via this site! I won&#8217;t respond to comments about middlekingdoms.net, or any of its content, except here on the site itself, with exceptions made for e-mail under &#8220;unusual&#8221; circumstances.   We have a forums section that we&#8217;d love to grow into a community, so don&#8217;t be a stranger.</p>
<p><a href='http://middlekingdoms.net/forum/topic.php?id=15'>Discuss in forum (0)</a></p> ]]></content:encoded>
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		<title>State of the ASP Forums</title>
		<link>http://middlekingdoms.net/2008/03/02/state-of-the-asp-forums/</link>
		<comments>http://middlekingdoms.net/2008/03/02/state-of-the-asp-forums/#comments</comments>
		<pubDate>Mon, 03 Mar 2008 00:36:39 +0000</pubDate>
		<dc:creator>Brendan</dc:creator>
				<category><![CDATA[ASP]]></category>
		<category><![CDATA[ASP Forums]]></category>
		<category><![CDATA[Editorial]]></category>

		<guid isPermaLink="false">http://middlekingdoms.net/2008/03/02/state-of-the-asp-forums/</guid>
		<description><![CDATA[Is anyone in the Artesia/A:AKW fan-base concerned about the A:AKW discourse on the ASP forums? Intermittent, illegible, and/or just plain rude, one can&#8217;t help but wonder why newcomers to that virtual space would want to bother establishing a presence in that community.
I (Brendan) have few comments, which may be taken as statements of opinion, and [...]]]></description>
			<content:encoded><![CDATA[<p>Is anyone in the Artesia/A:AKW fan-base concerned about the A:AKW discourse on the ASP forums? Intermittent, illegible, and/or just plain rude, one can&#8217;t help but wonder why newcomers to that virtual space would want to bother establishing a presence in that community.</p>
<p>I (Brendan) have few comments, which may be taken as statements of opinion, and in no particular order:</p>
<p>1) There must be <a href="http://www.merriam-webster.com/dictionary/restraint">restraint</a> when posting about comments you disagree with.  If you think that someone  doesn&#8217;t &#8220;get&#8221; your point after you have just explained it <em>twice</em>, that is moment when you must gracefully bow out.  Why? Because the other poster understands what you are trying to communicate, they just don&#8217;t <em>agree </em>or don&#8217;t want to respond <em>meaningfully</em>.</p>
<p>2) Being rude, <strike>even</strike> especially in backhanded ways, is immature and makes people not want to participate.  Worse, it often makes other people be rude in return.  Considering that Artesia and A:AKW is more-or-less for Mature Readers (adults), shouldn&#8217;t we all be acting like them?</p>
<p>3) Delivering <a href="http://en.wikipedia.org/wiki/Opinion" target="_blank">opinion</a> statements as irrefutable fact is disruptive to discourse and, if done with sufficient repetition and vigor, will destroy conversation. Posturing as if you know everything about a subject of which you are neither the creator, caretaker, or even contributor, is an asinine way to lead one&#8217;s life.</p>
<p>I regularly read the newly posted thread on the ASP forums, with special interest in the Artesia-related threads.  Why are the these threads the only places where I see behaviors 1, 2, 3?   Its puzzling and disturbing as a fan who wants to see the Artesia/A:AKW community prosper.</p>
<p><strong>GenCon</strong> is 5 months, 12 days away.</p>
<p><a href='http://middlekingdoms.net/forum/topic.php?id=11'>Discuss in forum (0)</a></p> ]]></content:encoded>
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